A collection of some of my digital modeling work. All models were created in Maya, and textured in either Substance Painter or Designer. Renders are from either Maya (Arnold), Unity 3D, or in Painter (Iray).
Projects are currently not accessible; collecting more renders as well as shortening project summaries, sorry for the wait!
Click on any the projects if you want to see more renders, as well as a detailed breakdown of the development and design process! ⬇
A microscene using four 2k PBR maps. One of my all-time favorite scenes that I have created. Uses custom HDRI map for lighting.
Video Walkthrough Included
Was modeled in two pieces, uses two PBR maps. 19k Tris, animated thrusters, 0 ngons. Chest, Huts, Ziplines, as well as a few other props (all props share a PBR map).
Video Walkthrough Included
A series of two buildings, a centerpiece and some props, based on the Warcraft 3 game.
Video Walkthrough Included
A Space Station made from 18 individual modular components. Spatial Audio, dynamic lighting, basic animations implemented.
Video Walkthrough Included
3 sets of towers and a collection of props. Using 2 LODs, intended for mobile, lower poly.
A microscene cutout of a bedroom, only two walls. First interior I've made, as well as the first time texturing in Substance Painter.
Smaller Projects
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My first ever model in Maya. Made only using primitives. No textures, just base color.
Texture Only
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Dynamic texture map that infinitely tiles. Over 200 variables (water height, mud wetness, rock amount/size, ect.) that can be edited live within Painter. 4k, scalable to 32k maps.
The projects below are smaller in scale, and have a pop down menu for more info
Miscellaneous Props
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Smaller Texture Projects
By far the largest and most complex dynamic texture I have made. Every feature can be individual modified. Made exclusively in Substance Designer, Attributes are unlocked and can be edited live in Painter
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